1.Paceline. This is when the rider at front will stay there for an extended period and then will then pull off and drift back in the group while the next rider will do the same. This is usually done in high pressure situations in races where speed is a priority, not efficiency. It can also be in situations where you need to control the bunch. These include:
– bringing back a breakaway
– a small group trying to quickly bridge a gap
– a leadout train at the end of a race coming into a sprint finish
– a Team Time Trial
– Controlling a breakaway.
Etiquette: You can pull through hard on these types of turns. This is the point. The rider who just finished will be spent and will drift back quite a few places to recover. If you’re that rider who just pulled off, the trick is not to drift back too slowly or you’ll have to accelerate too hard to get back onto the group and you could easily get dropped. Drift back at a slightly slower pace, but keep your speed up so you can get back on and concentrate on recovery once you’re safely in the group.
선두가 뒤로 빠지기전 좌측 공간을 충분히 확보한 상태에서 빠져야 뒤에 따르던 일행들이 가장효율적으로 그대로 직진할수 있습니다. 따라서 선두는 뒤로 빠지기 이전에 우측으로 페이스라인을 유도하여 본인이빠질 공간을 미리 확보해 두는 것이 좋습니다. 빠질때는 우측 팔꿈치를 flick해서 뒷사람에게 내가 빠질거라는 수신호를 주는 게 좋습니다.
2. Rolling Turns. This is when you smoothly rotate through riders taking turns at the front. The rider on the front will not be there for more than a few seconds before the next rider smoothly rolls through and pulls off in front of the guy he just passed. Once the rider rolling through pulls in front of the lead rider, he is now the lead rider and should back off the pace slightly so that the next rider pulling through can come around. This style of pacelining is done when group efficiency needs to be at its highest. These types of turns work best in small groups or in break away situations. If the group is too large, you’ll find that the whole group won’t participate in rolling their turns and only 5-10 riders will be doing the work at the front. This is why breakaways usually fall apart if they are too big. Everyone will stop working if there are too many riders sitting on. If it’s just a training ride, most riders don’t mind doing all the work at the front and having others get a free ride at the back.
Etiquette: As above, Don’t be the guy who pulls through too hard. Unfortunately, there is always someone who does this, so the worst place to position yourself is infront of the strongest rider or that rider pulling through too hard (i.e. in front when pulling through, behind when drifting backwards). Also, if you’re going to sit in and not work with the group, stay at the back. Don’t roll through half way and then decide you don’t want to be at the front when your time comes. This will mess up the rhythm of the group. Instead, stay at the back and when it’s your turn to come into the faster moving line, give a verbal indication (like “Yup!”, or “Go”) to the guy in front of you so that he knows that he needs to prepare to get on.
빠른쪽 레인 선두가 느린쪽 레인(좌측)으로 빠질때, 너무빨리 들어가서 느린쪽 레인 선두와 휠이 교차되지 않게 주의하여아합니다. 너무 느리게 들어가도 로테이션의 리듬이 틀어집니다. 전체적인 리듬을 같이 타고 로테이션을 같은 리듬으로 돌아가며 smooth하게 하여야 효율적이고 안전한 롤링턴이 될것 입니다.
3. Sociable Turns. I don’t know what these are called, but they’re a great way to get a chat in during a recovery or social ride. Nice and easy.
And what about rolling turns on the climbs?
“Rolling Turns” and “climbing” should not be used in the same sentence. The whole point of rolling turns is to cut down on wind resisitance. Once the road goes up, wind resistance becomes minimal and you’re fighting against gravity. Everyone will have their own pace on the hills. Let the paceline, echelon, or group turns resume after the climb is done.